
Organizing a safe setup with your own group becomes increasingly necessary as the server reaches its final stretch of time and again, throws up some interesting dynamics. Just as you’ve gotten used to the relative safety of your upgraded stone house with a locked door, in comes a raiding party to mess your shit up. As more players begin to obtain a large number of the map’s resources and build bigger bases, the more you see alliances rather than confrontation between them. It’s a nice heads up on where to avoid if you’re underprepared and a good way to get an idea of the number of targets should you be on the more powerful side.Īs hostile as Rust can be, there’s a huge incentive to joining together with others to form clans. When you’re within range of players with their mics on, you can hear them talking to each other. Voice communication is important in quickly establishing your intentions before an encounter turns unnecessarily deadly and the implementation of voice chat is smartly done. There’s no doubt that it’s depressing to get murdered again and again when you just want to exist in peace, but I’ll say this Rust’s setup allows for a variety of madcap interactions with others, and there’s a genuine thrill in not knowing how the person in front of you is going to behave. Everyone else is out to survive just like you, and much in the same way players in a Battle Royale generally congregate around the busiest areas to try and get the best gear as quickly as possible, players in Rust will do the same to ensure they don’t get caught in that vicious cycle of repeating the same few opening steps over and over again. It feels unfair to be constantly battered by others, but you need to understand quite quickly that Rust makes it this way on purpose. The best early game tip for Rust is to make a sleeping bag when you can and find a good secluded spot near where you want to set up home so you can respawn closer than the game would otherwise allow.ĭeath is somewhat inevitable, and learning from it is essential.
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It can understandably be quite frustrating, especially once you survive long enough to figure out how to build a small home with a lock on the door and harvest just enough food to get your health up, and obtain enough materials to fashion some actual tools only to be hit by a raiding party. Given that other players are hostile to anyone else a good 90% of the time, much of your initial experience with Rust will be making it a few hundred feet, finding a few bits and bobs, and getting pegged by the arrow of Douchebagz4Lyfe92 because you strayed a bit too close to their pumpkin patch. When you die, whether it be from hunger, cold, or bleeding out from any number of threats, you lose everything in your possession bar the aforementioned torch and rock. The first hours playing Rust, like any good survival game, barely scratch the surface of what Rust actually is. The way Rust expands on those ideas is where it truly separates itself. The inspirations are still just as clear today despite many tweaks and changes to the original concept over the years. It’s unsurprising that when Rust first emerged in Early Access eight years ago, it was inspired by DayZ’s brutal multiplayer survival and the base and item creation of Minecraft.
